Tim Ogunmakin

Gameplay Programmer / Software Engineer

Released Titles

Rollerdrome

Rollerdrome is a third person action shooter that seamlessly blends high octane, visceral combat with fluid movement and tricking mechanics into one complementary and challenging whole, to create an original adrenaline-pumping shooter experience like no other.

Released 16th August - PS5/PS4/PC

9/10 IGN

Kytharos

An online brawling game that I've made with passion. I'm an avid competitve player so it totally makes sense that I would make a competitive game ;) I've been working on the game for a couple of years and currently have a small community following the progress of the game.

Released + Ongoing

Robot Recall

Robot Recall is a networked multiplayer mixed reality magic leap experience where players need to build robots and overcome challenges that occur in a virtual city. Each challenge is unique to each players robot configuration. I mainly developed the robot building sequence, audio integration, robot challenges in the city and image calibration.

Released 8th March

Ziggy's Nutty Quest

Ziggy's Nutty Quest is a strategy game where you must calculate how much velocity you want to apply on your cute little squirrel and use each planets gravity to reach the nut! This was heavily inspired by the slingshot technique NASA employs on their satellites to navigate the solar system.

Released 30th January