Star Citizen is one of my favourite games, so I made a prototype on how the dog fighting combat could be improved. Adding systems to the ship where the player has to constantly repair their ship while dogfighting has made it more challenging and stress enducing!
developed an application in C# that would replicate gravitational time dilation based on einsteins theory of relativity. The project aimed to highlight the effects of time dilation occurring realistically using formulas created by individuals leading the research into proving such an event occurs.
Developed in C# using the XNA Framework. This was a 2D Game I had developed within 4 weeks. It was an introduction into 2D Games development. I implemented the core fundamentals for Masaru such as Collision Detection, Animation, Controller support, Music and Sprites. I also programmed a tiling map system where a map could be read in a .txt file and a map would be generated after reading it.
A game engine I developed from scratch in C++. The goal of developing this was to understand how engines work in the backend and also integrate different rendering libraries like DirectX11 and OpenGL